- Short Note: My first encounter with CryptoZombies was actually several years back. But I took a different career path. And here I am again!
- Purpose: Refresh myself with Solidity basics. Dev-logging so that I can check back anytime.
Contracts
// Contracts
pragma solidity >=0.5.0 <0.6.0;
contract ZombieFactory {
}
State Variables & Integers
/*
State Variables & Integers
> state variables are permanently stored in contract storage (like DB)
> uint is alias for uint256 (256-bit unsigned integer) => 'non-negative'
*/
pragma solidity >=0.5.0 <0.6.0;
contract ZombieFactory {
uint dnaDigits = 16;
}
Structs
/*
Structs
> for complex data types
*/
pragma solidity >=0.5.0 <0.6.0;
contract ZombieFactory {
uint dnaDigits = 16;
uint dnaModulus = 10 ** dnaDigits;
struct Zombie {
string name;
uint dna;
}
}
Arrays
/*
Arrays
> 2 types: fixed or dynamic
> > ex) uint[2] fixedArray vs uint[] dynamicArray
> array of structs are also possible
> declare public => getter it auto-created
*/
pragma solidity >=0.5.0 <0.6.0;
contract ZombieFactory {
uint dnaDigits = 16;
uint dnaModulus = 10 ** dnaDigits;
struct Zombie {
string name;
uint dna;
}
Zombie[] public zombies;
}
Function Declarations
/*
Function Declarations
# convention for function parameter to start with _
> function parameters are by 'reference types' or 'values'
> use 'memory' instruction for variable, especially when it's reference types
*/
pragma solidity >=0.5.0 <0.6.0;
contract ZombieFactory {
uint dnaDigits = 16;
uint dnaModulus = 10 ** dnaDigits;
struct Zombie {
string name;
uint dna;
}
Zombie[] public zombies;
function createZombie(string memory _name, uint _dna) public {
}
}
Structs & Arrays
/*
Structs & Arrays
> push() structs into array (like js)
*/
pragma solidity >=0.5.0 <0.6.0;
contract ZombieFactory {
uint dnaDigits = 16;
uint dnaModulus = 10 ** dnaDigits;
struct Zombie {
string name;
uint dna;
}
Zombie[] public zombies;
function createZombie (string memory _name, uint _dna) public {
zombies.push(Zombie(_name, _dna));
}
}
Private / Public Functions
/*
Private / Public Functions
> functions are public by default, anyone can call & execute them
> so, it's a good practice to mark functions as private by default => only mark the ones to be exposed as public
# convention to mark private functions by starting with _
*/
~~~
function _createZombie(string memory _name, uint _dna) private {
zombies.push(Zombie(_name, _dna));
}
Return Values, Modifiers in Functions
/*
Return Values, Modifiers in Functions
> function declaration also includes type of return
> mark function as 'view' if it's only viewing data and not modifying
> mark function as 'pure' if it's not even accessing any data
*/
~~~
function _generateRandomDna (string memory _str) private view returns (uint) {
}
Keccak256 and Typecasting
/*
Keccak256 and Typecasting
> keccak expects single param type of 'bytes' => pack params before calling keccak256
> > ex) keccak256(abi.encodePacked("aaaab"));
> typecast to store result in the form wanted
~~~
function _generateRandomDna(string memory _str) private view returns (uint) {
uint rand = uint(keccak256(abi.encodePacked(_str)));
return rand % dnaModulus;
}
*/
/*
> (Just making a new function that uses the functions above)
*/
~~~
function createRandomZombie(string memory _name) public {
uint randDna = _generateRandomDna(_name);
_createZombie(_name, randDna);
}
Events
/*
Events
> a way for the contract to communicate with the front-end (that may be listening)
*/
pragma solidity >=0.5.0 <0.6.0;
contract ZombieFactory {
event NewZombie(uint zombieId, string name, uint dna);
uint dnaDigits = 16;
uint dnaModulus = 10 ** dnaDigits;
struct Zombie {
string name;
uint dna;
}
Zombie[] public zombies;
function _createZombie(string memory _name, uint _dna) private {
uint id = zombies.push(Zombie(_name, _dna)) - 1; // array.push() returns the 'new length' of array
emit NewZombie(id, _name, _dna);
}
function _generateRandomDna(string memory _str) private view returns (uint) {
uint rand = uint(keccak256(abi.encodePacked(_str)));
return rand % dnaModulus;
}
function createRandomZombie(string memory _name) public {
uint randDna = _generateRandomDna(_name);
_createZombie(_name, randDna);
}
}
Web.js Sample
/*
Web3.js Sample
*/
// Here's how we would access our contract:
var abi = /* abi generated by the compiler */
var ZombieFactoryContract = web3.eth.contract(abi)
var contractAddress = /* our contract address on Ethereum after deploying */
var ZombieFactory = ZombieFactoryContract.at(contractAddress)
// `ZombieFactory` has access to our contract's public functions and events
// some sort of event listener to take the text input:
$("#ourButton").click(function(e) {
var name = $("#nameInput").val()
// Call our contract's `createRandomZombie` function:
ZombieFactory.createRandomZombie(name)
})
// Listen for the `NewZombie` event, and update the UI
var event = ZombieFactory.NewZombie(function(error, result) {
if (error) return
generateZombie(result.zombieId, result.name, result.dna)
})
// take the Zombie dna, and update our image
function generateZombie(id, name, dna) {
let dnaStr = String(dna)
// pad DNA with leading zeroes if it's less than 16 characters
while (dnaStr.length < 16)
dnaStr = "0" + dnaStr
let zombieDetails = {
// first 2 digits make up the head. We have 7 possible heads, so % 7
// to get a number 0 - 6, then add 1 to make it 1 - 7. Then we have 7
// image files named "head1.png" through "head7.png" we load based on
// this number:
headChoice: dnaStr.substring(0, 2) % 7 + 1,
// 2nd 2 digits make up the eyes, 11 variations:
eyeChoice: dnaStr.substring(2, 4) % 11 + 1,
// 6 variations of shirts:
shirtChoice: dnaStr.substring(4, 6) % 6 + 1,
// last 6 digits control color. Updated using CSS filter: hue-rotate
// which has 360 degrees:
skinColorChoice: parseInt(dnaStr.substring(6, 8) / 100 * 360),
eyeColorChoice: parseInt(dnaStr.substring(8, 10) / 100 * 360),
clothesColorChoice: parseInt(dnaStr.substring(10, 12) / 100 * 360),
zombieName: name,
zombieDescription: "A Level 1 CryptoZombie",
}
return zombieDetails
}
End of Lesson 1
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